// ------------------------------------------------------ Naming ------------------------------------------------------
Name Eurocopter Tiger Germany
ShortName Tiger_Germany
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon icontiger_germany
Model germany.tiger_germany
Texture tiger_germany
//Third Person Camera Distance
CameraDistance 17.5
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
HasGear False
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Heli
//Throttle
MaxThrottle 1.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 6
TurnRightSpeed 6
//Pitch modifiers
LookUpSpeed 5.5
LookDownSpeed 5.5
//Roll modifiers
RollLeftSpeed 2
RollRightSpeed 2
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 0.8
//Lift
//Lift 2.5
//Wheels (Fake wheels imitating skids)
//Wheels
NumWheels 3
WheelPosition 0 28 -12 -22
WheelPosition 1 28 -12 22
WheelPosition 2 -123 -6 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
HeliPropeller 0 1 -50 0 blades metalPropeller
HeliPropeller 1 135 -49 -2 blades metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 3
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary SemiAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 20 17 38 rightWing ADEN
ShootPointPrimary 20 17 -38 leftWing ADEN
ShootPointSecondary 22 12 24 leftWing 
ShootPointSecondary 22 12 -24 rightWing 
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 2
AllowAllAmmo True
AddAmmo AGM114
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 5000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 48 15 0
Passengers 1
Passenger 1 21 26 0 core
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound heloB
StartSoundLength 20
PropSound heloB
PropSoundLength 30
ShootSoundPrimary RPGShoot
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 3 passengerBay
AddRecipeParts nose 1 advancedMetalCockpit
AddRecipeParts coreWheel 4 wheel
AddRecipeParts blades 6 helicopterBlade
AddRecipeParts tail 1 metalTail
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 16 green
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 450 -71 0 -9 137 50 18
SetupPart tail 375 -149 5 -8 78 34 16
SetupPart leftWing 275 -16 7 -44 38 24 35
SetupPart rightWing 275 -16 7 9 38 24 35
BulletDetection 8
ShootParticlesPrimary flansmod.fmflame 0 0 0

HasGear false
ModelScale 1
IsExplosionWhenDestroyed true
SpinWithoutTail true

HasFlare True
FlareDelay 250
FlareSound FlareDeploy
TimeFlareUsing 3
LockedOnSound LockonWarning
SoundTime 14
LockedOnSoundRange 5